using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace XMenu_Library
{
    public class XMenuHandler
    {
        //Variables for XMenuHandler.
        #region Variables

        private XMenuCollection vMenus;

        #endregion
        /// <summary>
        /// Constructor for XMenuHandler.
        /// </summary>
        public XMenuHandler()
        {
            //Create XMenuCollection.
            vMenus = new XMenuCollection();
        }
        /// <summary>
        /// Called when Content should Be Loaded.
        /// </summary>
        public void LoadContent()
        {

        }
        /// <summary>
        /// Called when Drawing Should Start.
        /// </summary>
        public void Draw()
        {

        }
        /// <summary>
        /// Called when Updating Should Begin.
        /// </summary>
        public void Update()
        {

        }
    }
}
